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Type | Conference or Workshop Paper |
Scope | Discipline-based scholarship |
Published in Proceedings | Yes |
Title | Developing a configuration system for a simulation game in the domain of urban CO2 emissions reduction |
Organization Unit | |
Authors |
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Editors |
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Presentation Type | paper |
Item Subtype | Original Work |
Refereed | Yes |
Status | Published in final form |
Language |
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Page Range | 165 - 179 |
Event Title | EnviroInfo 2020 |
Event Type | conference |
Event Location | NIcosia, Cyprus |
Event Start Date | September 23 - 2020 |
Event End Date | September 24 - 2020 |
Series Name | Environmental Informatics |
Number | 34 |
Place of Publication | Cham |
Publisher | Springer |
Abstract Text | In order to help decision-makers find ways to reduce CO2 emissions of Swiss cities, a simulation game is being developed within the "Post-fossil cities" project. During the game, participants take on different roles in which they together explore pathways to a future, post-fossil city. An important requirement to the software system of the game was to be easily configurable in order to keep the game adaptive to different target groups of players. We describe a User Interface Management System (UIMS) that has been designed and implemented to realise the flexibility demanded from the game designers' side. The system allows game facilitators to configure the game and decide what kinds of visualisations are used during game sessions. The paper describes how the configuration system was conceptualised, implemented and integrated into the overall system architecture of the simulation game. |
Free access at | Official URL |
Official URL | https://doi.org/10.1007/978-3-030-61969-5_19 |
Digital Object Identifier | 10.1007/978-3-030-61969-5_19 |
PDF File | Download |
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