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Contribution Details
Type | Conference or Workshop Paper |
Scope | Discipline-based scholarship |
Published in Proceedings | No |
Title | Exploring interactive furniture with EmotoCouch |
Organization Unit | |
Authors |
|
Presentation Type | other |
Item Subtype | Original Work |
Refereed | No |
Status | Published in final form |
Language |
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Event Title | UbiComp Adjunct '14 |
Event Type | conference |
Event Location | Seattle, WA, USA |
Event Start Date | September 13 - 2014 |
Event End Date | September 17 - 2014 |
Place of Publication | New York, USA |
Publisher | s.n. |
Abstract Text | People respond emotionally to other people, animals, or even objects like furniture. While current furniture is static in appearance, embedded electronics can enable furniture to change its appearance. A couch could show excitement during a party or anger when a pet scratches it. But would emotional furniture delight or annoy people? To explore the potential for emotional furniture, we built EmotoCouch. Through colored light, visual patterns, and haptic feedback, EmotoCouch expresses six emotional states: Excited, Happy, Calm, Depressed/Sad, Afraid, and Angry. This video describes the construction of EmotoCouch, feedback gathered through surveys and user interviews, and shows example EmotoCouch usage situations. |
Digital Object Identifier | 10.1145/2638728.2638846 |
Other Identification Number | merlin-id:9887 |
PDF File | Download from ZORA |
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