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Contribution Details

Type Conference or Workshop Paper
Scope Discipline-based scholarship
Published in Proceedings Yes
Title A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing
Organization Unit
Authors
  • Riccardp Spica
  • Davide Falanga
  • Erik Cristofalo
  • Eduardo Montijano
  • Davide Scaramuzza
  • Mac Schwager
Presentation Type paper
Item Subtype Original Work
Refereed Yes
Status Published in final form
Language
  • English
Event Title Robotics: Science and Systems
Event Type conference
Event Location Pittsburgh
Event Start Date June 1 - 2018
Event End Date June 6 - 2018
Place of Publication Robotics: Science and Systems
Publisher s.n.
Abstract Text To be successful in multi-player drone racing, a player must not only follow the race track in an optimal way, but also compete with other drones through strategic blocking, faking, and opportunistic passing while avoiding collisions. Since unveiling one’s own strategy to the adversaries is not desirable, this requires each player to independently predict the other players’ future actions. Nash equilibria are a powerful tool to model this and similar multi-agent coordination problems in which the absence of communication impedes full coordination between the agents. In this paper, we propose a novel receding horizon planning algorithm that, exploiting sensitivity analysis within an iterated best response computational scheme, can approximate Nash equilibria in real time. We demonstrate that our solution effectively competes against alternative strategies in a large number of drone racing simulations.
Official URL http://rpg.ifi.uzh.ch/docs/RSS18_Spica.pdf
Digital Object Identifier 10.15607/rss.2018.xiv.040
Other Identification Number merlin-id:18688
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