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Contribution Details

Type Conference or Workshop Paper
Scope Discipline-based scholarship
Published in Proceedings Yes
Title Single-pass multi-view volume rendering
Organization Unit
Authors
  • T Hübner
  • Renato Pajarola
Presentation Type paper
Item Subtype Original Work
Refereed Yes
Status Published in final form
Language
  • English
Event Title IADIS International Conference on Computer Graphics and Visualization
Event Type conference
Event Location Lisbon, Portugal
Event Start Date July 5 - 2007
Event End Date July 7 - 2007
Abstract Text In this paper, we introduce a new direct volume rendering (DVR) algorithm for multi-view auto-stereoscopic displays. Common multi-view methods perform multi-pass rendering (one pass for each view) and subsequent image compositing and masking for generating multiple views. The rendering time increases therefore linearly with the number of views, but sufficient frame-rates are achieved by sub-resolution rendering, at the expense of degraded image quality. To overcome these disadvantages for DVR, our algorithm calculates multiple views directly on a per-fragment basis on the GPU in a single rendering pass, including sub-pixel wavelength selective views for high-quality auto-stereo display systems. Moreover, our approach retains full resolution rendering, preserving best possible image quality, while achieving higher frame rates than present multi-view rendering methods. We describe our multi-view volume rendering algorithm and its implementation using programmable fragment shaders. Experimental results demonstrate our algorithm's improvement compared to prior multi-view volume rendering solutions.
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