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Contribution Details

Type Conference or Workshop Paper
Scope Discipline-based scholarship
Published in Proceedings Yes
Title Cached Geometry Manager for View-dependent LOD Rendering
Organization Unit
Authors
  • R Lario
  • Renato Pajarola
  • F Tirado
Presentation Type paper
Item Subtype Original Work
Refereed Yes
Status Published in final form
Page Range 9 - 16
Event Title International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
Event Type conference
Event Location Plzen-Bory, Czech Republic
Event Start Date January 31 - 2005
Event End Date February 4 - 2005
Abstract Text The new generation of commodity graphics cards with significant on-board video memory has become widely popular and provides high-performance rendering and flexibility. One of the features to be exploited with this hardware is the use of the on-board video memory to store geometry information. This strategy significantly reduces the data transfer overhead from sending geometry data over the (AGP) bus interface from main memory to the graphics card. However, taking advantage of cached geometry is not a trivial task because the data models often exceed the memory size of the graphics card. In this paper we present a dynamic Cached Geometry Manager (CGM) to address this issue. We show how this technique improves the performance of real-time view-dependent level-of-detail (LOD) selection and rendering algorithms of large data sets. Alternative caching approaches have been analyzed over two different view-dependent progressive mesh (VDPM) frameworks: one for rendering of arbitrary manifold 3D meshes, and one for terrain visualization.
Other Identification Number merlin-id:403
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