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Contribution Details

Type Conference or Workshop Paper
Scope Discipline-based scholarship
Published in Proceedings Yes
Title Multi-view point splatting
Organization Unit
Authors
  • T Hübner
  • Y Zhang
  • Renato Pajarola
Presentation Type paper
Item Subtype Original Work
Refereed Yes
Status Published in final form
Page Range 285 - 294,499
Event Title GRAPHITE: Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia
Event Type conference
Event Location Kuala Lumpur, Malaysia
Event Start Date November 29 - 2006
Event End Date December 2 - 2006
Abstract Text The fundamental drawback of current stereo and multi-view visualization is the necessity to perform multi pass rendering (one pass for each view) and subsequent image composition + masking for generating multiple stereo views. Thus the rendering time increases in general linearly with the number of views. In this paper we introduce a new method for multi-view splatting based on deferred blending. Our method exploits the programmability of modern graphic processing units (GPUs) for rendering multiple stereo views in a single rendering pass. The views are calculated directly on the GPU including sub-pixel wavelength selective views. We describe our algorithm precisely and provide details about its implementation. Experimental results demonstrate the performance advantage of our multi-view point splatting algorithm compared to the standard multi-pass approach.
Digital Object Identifier 10.1145/1174429.1174479
Other Identification Number merlin-id:399
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