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Contribution Details

Type Journal Article
Scope Discipline-based scholarship
Title Survey on semi-regular multiresolution models for interactive terrain rendering
Organization Unit
Authors
  • Renato Pajarola
  • E Gobbetti
Item Subtype Original Work
Refereed Yes
Status Published in final form
Language
  • English
Journal Title The Visual Computer
Publisher Springer
Geographical Reach international
ISSN 0178-2789
Volume 23
Number 8
Page Range 583 - 605
Date 2007
Abstract Text Rendering high quality digital terrains at interactive rates requires carefully crafted algorithms and data structures able to balance the competing requirements of realism and frame rates, while taking into account the memory and speed limitations of the underlying graphics platform. In this survey, we analyze multi-resolution approaches that exploit a certain semi-regularity of the data. These approaches have produced some of the most efficient systems to date. After providing a short background and motivation for the methods, we focus on illustrating models based on tiled blocks and nested regular grids, quadtrees and triangle bin-trees triangulations, as well as cluster based approaches. We then discuss LOD error metrics and system-level data management aspects of interactive terrain visualization, including dynamic scene management, out-of-core data organization and compression, as well as numerical accuracy.
Digital Object Identifier 10.1007/s00371-007-0163-2
Other Identification Number merlin-id:391
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