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Type | Journal Article |
Scope | Discipline-based scholarship |
Title | A unified particle model for fluid-solid interactions |
Organization Unit | |
Authors |
|
Item Subtype | Original Work |
Refereed | Yes |
Status | Published in final form |
Journal Title | Computer Animation and Virtual Worlds |
Publisher | Wiley-Blackwell |
Geographical Reach | international |
ISSN | 1546-4261 |
Volume | 18 |
Number | 1 |
Page Range | 69 - 82 |
Date | 2007 |
Abstract Text | We present a new method for the simulation of melting and solidification in a unified particle model. Our technique uses the Smoothed Particle Hydrodynamics (SPH) method for the simulation of liquids, deformable as well as rigid objects, which eliminates the need to define an interface for coupling different models. Using this approach, it is possible to simulate fluids and solids by only changing the attribute values of the underlying particles. We significantly changed a prior elastic particle model to achieve a flexible model for melting and solidification. By using an SPH approach and considering a new definition of a local reference shape, the simulation of merging and splitting of different objects, as may be caused by phase change processes, is made possible. In order to keep the system stable even in regions represented by a sparse set of particles we use a special kernel function for solidification processes. Additionally, we propose a surface reconstruction technique based on considering the movement of the center of mass to reduce rendering errors in concave regions. The results demonstrate new interaction effects concerning the melting and solidification of material, even while being surrounded by liquids. |
Digital Object Identifier | 10.1002/cav.162 |
Other Identification Number | merlin-id:381 |
PDF File | Download from ZORA |
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Keywords | Software, Computer Graphics and Computer-Aided Design |