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Contribution Details

Type Conference or Workshop Paper
Scope Discipline-based scholarship
Published in Proceedings Yes
Title Behind Points and Levels — The Influence of Gamification Algorithms on Requirements Prioritization
Organization Unit
  • Martina Huber
  • Martina Z Huber Kolpondinos
  • Martin Glinz
Presentation Type paper
Item Subtype Original Work
Refereed Yes
Status Published in final form
  • English
ISBN 978-1-5386-3191-1
ISSN 2332-6441
Page Range 332 - 341
Event Title 2017 IEEE 25th International Requirements Engineering Conference (RE)
Event Type conference
Event Location Lisbon
Event Start Date October 4 - 2017
Event End Date October 8 - 2017
Publisher IEEE
Abstract Text Prioritizing requirements is a crucial ingredient of successful Requirements Engineering (RE). The popular prioritization techniques assume that stakeholders are known and can be mandated to contribute to the prioritization process. This prerequisite no longer holds for many of today's systems where significant stakeholders (end-users, in particular) are outside organizational reach: they are neither known nor can they be identified among the members of the involved organizations. Classic techniques for involving these stakeholders such as polls or questionnaires are neither interactive nor collaborative, which is detrimental for prioritization. Social media enable collaborative prioritization, but fall short in motivating stakeholders outside organizational reach to participate voluntarily. In this light, we are developing the Garuso platform, which combines social media with gamification for motivating stakeholders. While first approaches to employing gamification in RE are promising, research is still in its infancy. Especially, little is known about the influence of the gamification algorithms controlling single game elements on the stakeholders' activities. In this paper we report on a field experiment in which we investigated this influence with Garuso. We found statistically significant differences between different algorithms controlling single game elements on the contributions of stakeholders to the prioritization of requirements.
Official URL
Digital Object Identifier 10.1109/RE.2017.59
Other Identification Number merlin-id:15497
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