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Contribution Details

Type Working Paper
Scope Discipline-based scholarship
Title A theory of simplicity in games and mechanism design
Organization Unit
Authors
  • Marek Pycia
  • Peter Troyan
Language
  • English
Institution Centre for Economic Policy Research (CEPR)
Series Name CEPR Discussion Paper Series
Number DP14043
ISSN 0265-8003
Number of Pages 71
Date 2019
Abstract Text We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current perspective. Agents may update their so-called strategic plan as the game progresses, and, at any point, for the called-for action to be simply dominant, it must lead to unambiguously better outcomes, no matter what occurs at non-simple histories. We use our approach to simplicity to provide characterizations of simple mechanisms in general social choice environments both with and without transfers, including canonical mechanisms such as ascending auctions, posted prices, and serial dictatorship-style mechanisms. As a final application, we explain the widespread popularity of the well-known Random Priority mechanism by characterizing it as the unique mechanism that is efficient, fair, and simple to play.
Official URL https://ssrn.com/abstract=3471237
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Other Identification Number merlin-id:19212
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Additional Information Ebenfalls in Working paper series / Department of Economics No. 393 erschienen: https://www.zora.uzh.ch/id/eprint/204780/