Gerhard Schwabe, Michael Gerber, Philip Huisgen, Projektportfolio-Management. Der Implementierungsstand des PPMs in Schweizer Unternehmen, Solution Providers, Management Consulting, Dübendorf, 2007. (Book/Research Monograph)
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Christoph Göth, Dirk Frohberg, Gerhard Schwabe, Vom passiven zum aktiven Mobile Learning, Zeitschrift für E-Learning, Vol. 2 (4), 2007. (Journal Article)
Situiertes, exploratives Lernen ist aktives Lernen. Durch die Einführung von Mobile Learning soll die Aktivierung noch weiter gefördert werden. Dieses Ziel wird jedoch häufig nicht erreicht. Stattdessen gerät der Lernende durch den Einsatz von Mobiltechnologie unbeabsichtigt in eine passive Rolle. In diesem Artikel wird dieser Mangel von Mobile Learning am Beispiel des Mobile Learningsystem mExplorers und einer Reihe verwandter Projekte dokumentiert. Über acht Feldversuche im Zeitraum vom Oktober 2003 bis Oktober 2006 wurde über einen kontinuierlichen Verbesserungsprozess ein stetiger Anstieg der Lernaktivierung erreicht. Den Ausgangspunkt der Untersuchung bilden der Vergleich mit der Literatur und die Ergebnisse der einzelnen Elemente des mExplorers. Es wird gezeigt, wie mit Hilfe verschiedener Elemente im Bereich Lernform, Technologierolle, Motivationsform, Gruppensteuerung und Kommunikationsform die Aktivierung immer mehr gesteigert werden kann. |
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Urs Huber, Samuel Burckhardt, Leitbilder der Versicherungsberatung, VDM Verlag Dr. Müller, Saarbrücken, Deutschland, 2007. (Book/Research Monograph)
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Amancio Bouza, Implementation of a Graph-Based Knowledge-Browser for a CMS, University of Zurich, Faculty of Economics, Business Administration and Information Technology, 2007. (Master's Thesis)
The success of knowledge transfer is crucial in the area of knowledge management. Not only
companies in outsourcing-relations have the need of successful knowledge transfer. Organizations
have the need of successful knowledge transfer too in order to create market advantages. This thesis
introduces a graph-based knowledge browser for a CMS to support the topic of knowledge transfer by
providing „shared material“ for generating knowledge and providing easy access to knowledge by
visualizing knowledge as associative networks. Knowledge is presented as graph or radial layout in
hyperspace. Web 2.0 technologies like AJAX and SVG are used for the implementation. |
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Yves Haueter, Der Einfluss von Struktur bei Reiseinformationssystemen. Wiki, Forum und Buch im Vergleich bei Reiseinformationssystemen, VDM Verlag Dr. Müller, Saarbrücken, Deutschland, 2007. (Book/Research Monograph)
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Stefanie Hauske, Instructional Design for Self-Directed E-Learning – Students’ Experiences and Perceptions, In: E-Learn 2007, 2007. (Conference or Workshop Paper)
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Andreas Löber, Gerhard Schwabe, Sibylle Grimm, Audio vs. chat: The effects of group size on media choice, In: 40. HICCS Hawaii International Conference on System Sciences, IEEE, 2007-01-01. (Conference or Workshop Paper)
The increasing usage of audio and chat communication in private and commercial cooperative settings requires new insight into choosing the appropriate media for collaborative tasks. The paper presents the results of two series of experiments comparing audio and chat communication with varying group sizes. The experimental data indicates that chat scales up better to an increase in group size than audio. We propose that the media richness theory appropriately predicts the productivity of small groups, while the media characteristics proposed by the theory of media synchronicity as well as media speed can be used to predict larger group productivity. |
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Jasminko Novak, Helping Knowledge Cross Boundaries: Using Knowledge Visualization to Support Cross-Community Sensemaking, In: 40. HICCS Hawaii International Conference on System Sciences, 2007. (Conference or Workshop Paper)
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Roger Grütter, Gerhard Schwabe, Felix-Robinson Aschoff, Qualität von IT-Leistungen aus den Perspektiven von Anbietern und Nachfragern : Ergebnisse einer Umfrage in der Schweiz, In: WI 2007, 2007-01-01. (Conference or Workshop Paper published in Proceedings)
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Andreas Löber, Gerhard Schwabe, Audio vs. Chat bei Aufgaben mit Unsicherheit: Die Produktivität folgt anderen Regeln als bei mehrdeutigen Aufgaben, In: WI 2007, Universitätsverlag Karlsruhe, 2007-01-01. (Conference or Workshop Paper)
Chatkommunikation ist inzwischen weit verbreitet im privaten Umfeld und wird zunehmend populär auch im geschäftlichen Bereich. Audiokommunikation bietet dank VoIP neue Möglichkeiten der Gruppenkommunikation. Doch die Auswirkung der Medienwahl zwischen beiden Medien ist weitgehend unbekannt. Auch die Effekte der Gruppenkommunikation über diese Medien sind ungeklärt. Ausgehend von den etablierten Theorien stellt dieser Text die Ergebnisse eines Experiments zur Untersuchung von Produktivität und Zufriedenheit vor. In diesem mussten mit Audio und Chat und unterschiedlichen Gruppengrößen kritische Hinweise ausgetauscht werden, um einen Mordfall zu lösen. Aufgrund der Resultate wird ein Brückenschlag zwischen den Theorien vorgenommen und neue Faktoren für die Produktivität identifiziert. |
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Jasminko Novak, Benjamin Voigt, Mashups: Strukturelle Eigenschaften und Herausforderungen von End-User Development im Web 2.0, I-COM, 2007. (Journal Article)
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Hülya Topcuoglu, Katharina Reinecke, Stefanie Hauske, Abraham Bernstein, CaseML - Enabling Multifaceted Learning Scenarios with a Flexible Markup Language for Business Case Studies, In: ED Media 2007, 2007. (Conference or Workshop Paper)
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Katharina Reinecke, Hülya Topcuoglu, Stefanie Hauske, Abraham Bernstein, Flexibilisierung der Lehr- und Lernszenarien von Business-Fallstudien durch CaseML, In: 5. E-Learning-Fachtagung DELFI, 2007. (Conference or Workshop Paper)
In diesem Paper wird eine Auszeichnungssprache für multimediale und modularisierte Fallstudien, die in der Wirtschaftsinformatik-Lehre eingesetzt werden, vorgestellt. Während die meisten Fallstudien für eine spezifische Lehr-Lernsituation geschrieben sind, sollen die Fallstudien, wie sie hier beschrieben werden, flexibel und modular für verschiedene Aufgabenstellungen und in unterschiedlichen Lehr-Lern-
Szenarien einsetzbar sein. Hierfür ist eine flexible Darstellung der Fallstudien notwendig; sie kann durch die von uns entwickelte Auszeichnungssprache CaseML sicherge-
stellt werden. |
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Bugajska Malgorzata, Piloting Knowledge Transfer in IT/IS Outsourcing Relationship - Towards Sustainable Knowledge Transfer Process, In: 13th Americas Conference on Information Systems, 2007. (Conference or Workshop Paper)
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Marco Prestipino, Gerhard Schwabe, Tourismus-Communities: Neue Reiseinformation, neues Reisen?, In: Virtuelle Welten? Die Realität des Internets, Verlag Peter Lang, Bern, Switzerland, p. 211 - 228, 2007. (Book Chapter)
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Christoph Göth, Dirk Frohberg, Gerhard Schwabe, The focus problem in mobile learning, In: IEEE 4th International Workshop on Wireless, Mobile and Ubiquitous Technologies in Education, IEEE, IEEE 4th International Workshop on Wireless, Mobile and Ubiquitous Technologies in Education, 2006-11-16. (Conference or Workshop Paper published in Proceedings)
Mobile learning has a lot of potential for supporting learning in situations such as in a museum, at a tourist sight or when exploring biological phenomena at a riverside. There learners can interact with their environment and still make use of the advantages of computational power. However, we have found many of such projects hindered by placing the technology too much in the focus of the learner. Instead of interacting with the environment, we found the learners interacting with the device, heads down and ignoring the environment. We found the issue of focus to be a massive problem, one which needs a completely new metaphor for the design of an educational and technical setting. Until now, the mobile devices have been interpreted as small desktops, always in the foreground of the learners' focus. Instead, we propose a different approach, deduced from the usage of mobile phones. Mobile applications need to be designed explicitly to free the learners' focus and push the application to the background. The good news is that the actual changes to be made in existing systems are not as fundamental as one may think. |
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Gerhard Schwabe, Dirk Frohberg, Facilitating mobile groups - experiences and requirements, In: Conference Proceedings Group Decision and Negotiation 2006, Universitätsverlag Karlsruhe, 2006-06-25. (Conference or Workshop Paper published in Proceedings)
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Andreas Löber, Sibylle Grimm, Gerhard Schwabe, Audio vs chat: Can media speed explain the differences in productivity?, In: 14th European Conference on Information Systems, ECIS 2006, European Conference on Information Systems, Göteborg, 2006-06-12. (Conference or Workshop Paper published in Proceedings)
During the last years chat based instant messaging has become a part of the normal communication culture. Instant messaging based chat is now rapidly becoming a mainstream communication medium even in business environments. The same is becoming true for Voice over IP enabled audio communication. Skype, a high quality VoIP software has been downloaded over 200 million times and internet providers start to sell transparent VoIP products, which are usable with ordinary telephones. But these new technologies require new communication choices. We conducted an experiment to observe the effect of these new communication media on groups of four using chat or audio communication to work on tasks of uncertainty or equivocality. The results showed that audio groups were significantly more productive than chat groups for tasks of equivocality, while chat communication groups proved to be at least as productive as audio groups on tasks of uncertainty. Therefore we wanted to explore further, why these effects happened and what factors influenced the productivity of the groups. Based on our previous research and the media richness theory and the theory of media synchronicity the paper poses the hypothesis, that audio communication is faster, while chat communication is more efficient. |
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Dirk Frohberg, Gerhard Schwabe, Skills and motivation in ad-hoc-collaboration, In: CollECTeR: Collaborative Electronic Commerce Technology and Research, CollECTeR: Collaborative Electronic Commerce Technology and Research, 2006-06-09. (Conference or Workshop Paper published in Proceedings)
Mobile technologies offer the opportunity to collaborate spontaneously any time and any place. While researchers have begun to understand the skills and motivational consequences of distributed office meetings, we are only beginning to understand them for ad-hoc collaboration. This paper reports on an analysis of two exploratory experiments dating from 2004 and 2005. Ad-hoc collaboration requires specific skills for process facilitation, communication, planning, media usage, multi-tasking, as well as specific social skills. Those skills need to be different in their characteristic than those skills necessary for traditional face-to-face and distributed meetings. A fast action and reaction cycle leads to raised excitement and motivation despite the difficulties the group has in organizing their work. |
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Marco Prestipino, Felix-Robinson Aschoff, Gerhard Schwabe, What's the use of guidebooks in the age of collaborative media? Empirical evaluation of free and commercial travel information, In: 19th Bled eConference, Conference Proceedings 19th Bled eConference, 2006-06-05. (Conference or Workshop Paper published in Proceedings)
The success of the collaboratively created encyclopaedia Wikipedia has already questioned the model of strict separation between professional content authors and readers. Distributed content creation using digital media promises faster updates, more opinions and expertise and large amounts of information produced at virtually no cost. But virtual communities on the Internet have long been offering an additional benefit: information in discussion spaces is tailored to a specific information need. However, there is a lack of empirical data about information quality provided by virtual communities. We present a design to assess information completeness of two media using independent evaluators. The design is applied to compare guidebooks with virtual communities about travelling. The results show that information completeness of virtual communities is up to popular guidebooks. |
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